www.corefitness.cc
References
Category:AutodeskVisualization of critical loops in random square lattices.
We report on the analysis of the link structure of large systems of size N = 2{2}, 3{3}, 4{4} and 5{5} of the square and honeycomb random lattice, using the percolation theory. The numerical simulations for finding critical loops are used to determine the existence of the percolation threshold of the system. We present the results for the square lattice obtained using different geometrical measurements for obtaining the number of percolating loops, and discuss the error bars. The observed exponent varies from 1.86 to 1.91 for N = 2{2}, 3{3} to 5{5}, which are close to the expected theoretical values, 1.92 for N = 2{2}, 1.93 for N = 3{3}, 2.0 for N = 4{4}, and 2.19 for N = 5{5}. The self-similar nature of the system is evidenced using fractal dimensions. We observe that the critical loops in a percolating system have a self-similar structure.Q:
Coroutine blocks UI thread
I've been using one of the main issues with coroutines mentioned here:
Using Coroutines to remove huge delay
However, I still have a problem with it. Using this function, when an image file is uploaded to a server, it removes a delay from uploading of the image. The problem is that this delay now seems to be the same for all images that are uploaded.
I've made a screenshot showing the problem. The right side of the screenshot is the problem, while the left side is the original, using the regular way of loading images.
I have a Coroutine running in the background of my Activity, which does this:
private fun initWithValue(url: String, listener: MediaLoadingListener) {
// If the URL is valid, load it, otherwise do nothing
for (i in 0..max) {
Thread(Runnable {
if (url.isValidUrl(i)) {
if (imageLoading[i] == null) { ac619d1d87
Related links:
コメント